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Asset-Importer-Lib is ...

  • Written in portable, ISO-compliant C++ ( C++11 supported )
  • Easily configurable and customizable build chain via cmake
  • Core interface / API is provided for both C++ and C
  • Easy to configure Post-processing pipeline
  • Command-line interface to perform common operations (i.e. quick file stats, convert models, extract embedded textures) from the shell
  • Imports bones, vertex weights and animations (i.e. skinning, skeletal animations)
  • Loads multiple UV and vertex color channels (current limit is 8)
  • Works well with UNICODE input files
  • Supports complex multi-layer materials
  • Supports embedded textures, both compressed (e.g. PNG) or just raw color data
  • No external dependenciesĀ (zlib, zlib and irrxml are also needed, but they're included in the repository so you don't need to bother).
  • Due to its export interface, Assimp serves as general-purpose 3D model converter
  • (Just because of its name: Assimp renders your program sexier)